André Rangel is the Art Director and Founder of the 3kta project. He is a designer and Researcher at CITAR, Centro de Investigação em Ciência e Tecnologia das Artes, a PhD student in Science and Technology of Art at UCP, Universidade Católica Portuguesa. He has a Masters in Digital Art from UCP and a Communications Design Degree from ESAD, Escola Superior de Arte e Design. He is also a guest professor at Fine Arts Universities of Porto and Barcelona, and co-founder and co-director of Tddy and Ula.li projects. André develops art and Intermedia design contemporary projects and events. Anne-Kathrin Siegel has developed the creative direction of 3kta since 2006. She is an Architect from Weimar University who specializes in building rehabilitations. She develops projects and consults in architecture, scenography, and new media. Siegel has worked in the architecture offices of Engel and Zillich & Wendt in Germany.
The Floating Lab Collective (FLC) is a Metropolitan Washington DC area-based group of artists. They began their activities as a collective in 2007 during Multimediale, a new media art show in Washington DC. Their first piece was titled “Protesting on Demand.” In 2007 they participated in TRANSITiO_MX, Laboratorio Arte Alameda, Mexico, a media art festival, with a localized version of the piece “Protesting on Demand”. In 2008 The Creative Communities Initiative Program awarded The Floating Lab Collective a grant, from the Community Foundation of the National Capital Region Washington, DC in collaboration with Provisions Library and Gallery. For the creation of a Floating Museum, a food delivery truck was transformed into a mobile museum. The Floating Lab Collective participated in the “Brushfire Project” a public art series displayed nationwide in 2008. In 2008 FLC started 43.5 actions in Usonia, a series of participatory art pieces in collaboration with various communities, displayed at the Katzen Museum in Washington DC, as part of the show “Close Encounters: Facing the Future.”. FLC was invited to Let’s Talk!, The World Bank Art Program, World Bank Main Complex. FLC also participated in Close Encounters 2: Acts of Social Imagination in NYC, in Nathan Cummings Foundation, another look at the 43.5 actions in Usonia, opened in June – Aug, 2009.
Matthew Roberts is a new media artist specializing in real-time performance and new media applications. His work has been featured interntionally and nationally, including shows in Brazil, Canada, Argentina, Mexico, Italy, and the United States. He was awarded the Transitio Award during the Transitiomx_02: International Festival of Electronic Art and Video 2007, and his work has been featured in several large circulation news media such as New York Times, Wall Street Journal, and Wired. He is the founder of MPG: Mobile Performance Group (http://www.mobileperformancegroup.com), and an Associate Professor of Art and Digital arts at Stetson University (http://digart.stetson.edu). He received his MFA from the University of Illinois at Chicago and lives in Florida.
MPG: Mobile Performance Group is a collective of new media artists interested in finding new ways to present art outside of traditional venues. MPG disseminates their work by using automobiles, video projection, cell phones, FM transmission, wireless hotspots, and any other technologies that allow artist to engage the public. The Group was founded by Matt Roberts and is part of his classes taught at Stetson University’s Digital Art Program.
Mark Skwarek is a new media artist working to bridge the gap between virtual reality and the real world by using augmented realities and multi-user online environments to bring a virtual context into physical space. He explores this intersection in both his private art practice as well as in academic research projects. Mark primarily works with 3-D graphics and video game technology to create new media works of art. Mark’s current body of work gives context to society’s present condition in the United States by drawing from related social and political issues in real time. These weighted concepts are mixed with public augmented realities to give new meaning to the experience of the physical space. Mark is an “Artist in Residence” and adjunct faculty at NYU Polytech University. Mark is also adjunct faculty at the New York City College of Technology’s Architecture Department.Skwarek’s piece at the Festival, “Occupation Forces” was created in collaboration with Joseph Hocking with sound design by Ian Lippincott (AKA Serial Krusher).
While Joseph Hocking has expertise in the area of 3D animation, his art-making activities chiefly revolve around programming, as his work demands custom software for virtually every project. In addition to creating real-time 3D artwork, he teaches classes about game design, 3D animation, and interactive programming at schools such as Columbia College and the School of the Art Institute of Chicago.
IUB Fine Arts Professor Margaret Dolinsky’s 3D computer graphics class: First Row: Chia-Yu Joyce Lin, Jane Stewart, Taylor Zitman, Bethany Stayer; Second Row: Dane Petersen, Blake Daniels, Joshua Tuthill, Justin Huffman; Third Row, Professor Dolinsky, David Smith, Justin Loughran, Matthew Unterfranz; Not pictured: David Corso, William Huster, Andrew Benninghoff. The Hybrid Arts Laboratory (HAL) is a space for the practice and inquiry into interactive, real-time art and high-speed networks. HAL focuses on aesthetics, creativity, and consciousness. HAL develops interactive experience with an eye towards metaphors in the relationship of art, technology and mind (i.e., self awareness, streams of consciousness and perceptual shifts). Researchers explore virtual environments, facial detection, interactive video, musical performances and opera productions. HAL is located in the Indiana University HR Hope School of Fine Arts in Bloomington.
Jesse Allison is a sonic and installation artist who explores the confluence of technology, interaction, and sound. His compositions and installations have been performed and exhibited around the globe at Siggraph, Siggraph Asia, Boston Cyberarts Festival, TechFest Mumbai, Dutch Design Week, International Computer Music Conference, and SEAMUS National Conference, among others. Jesse is the co-founder of Electrotap, LLC, an innovative media arts technology firm, and serves as Virtual Worlds Research Specialist through the Institute for Digital Intermedia Art (IDIA) at Ball State University. Through his research at Electrotap he has developed and marketed novel computer interface hardware and software that assists media artists worldwide. His artistic passion lies in exploring ways for people/performers to interact with technology and using that technology to stretch perceived performance and structural expectations.
John Fillwalk is the director of the Institute for Digital Intermedia Arts [IDIAlab} at Ball State University – an interdisciplinary and collaborative hybrid reality design studio exploring the intersections of art, science and technology. He is an internationally recognized figure in the research, design and culture of virtual worlds –as an intermedia artist and academic, he works and mentors in media including video, interactive installation, and virtual reality. He is president of the Hans Breder Foundation – an international non-profit for the study and sponsorship of interdisciplinary art projects. He has received numerous grants, awards, commissions and fellowships – his work has been exhibited internationally at numerous festivals, galleries and museums. His most notable exhibitions include SIGGRAPHs, CYNETart, Synthese, 404 Festival, SIGGRAPH Asia, ASCI Digital 02, Digital Sur Festival, and Dutch Design Week
Paul Schuette is pursuing a Master’s degree in composition from the College Conservatory of Music in Cincinnati where he is studying computer music with Mara Helmuth and composition with Joel Hoffman. While Paul writes for a large variety of media, all of his work seeks to explore and expose dualities, dichotomies and paradoxes of all kinds. His current projects investigate live performers interaction with completely automated electronic systems. Paul’s interest is in how the relationship is understood and processed by both sides in an attempt to understand the differences between the two. He received his undergraduate degree from DePaul University where he studied with Kurt Westerberg, Juan Campoverde, and Jeff Kowalkowski.